Reach Checks
Below are the configuration entries for all sub-checks in the Reach
module.
Type A
cancel-hit
Specifies whether to cancel this interaction when the player's reach exceeds the limit.
max-reach
Defines the maximum allowable reach distance. You can adjust it to 3.1 or 3.05 to make the check more stringent.
steps
Smaller values indicate more accurate detection but may also result in increased performance overhead.