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Reach Checks

Below are the configuration entries for all sub-checks in the Reach module.

Type A

cancel-hit

Specifies whether to cancel this interaction when the player's reach exceeds the limit.

max-reach

Defines the maximum allowable reach distance. You can adjust it to 3.1 or 3.05 to make the check more stringent.

steps

Smaller values indicate more accurate detection but may also result in increased performance overhead.

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